You have a +1 bonus to attack and damage rolls made with this magic weapon.
Anyone with strength lower than 19 wields with disadvantage
20 ft thrown/60 disadvantage (thrown is counted with single hand damage)
At start of next round if both hands are free and the weirder wills it, the hammer will appear back in their hands (up to 70ft). Otherwise it can be picked up at any time or will stay in its spot until summoned.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Attunement is instant for holy people who have strength high enough to properly weild, Damage, Combat, Versatile, Push
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