Weapon (greatsword), artifact (requires attunement by a warlock)

You can use a bonus action to speak this magic sword's command word, causing swirling bands of magical energy to emerge from the blade. These bands shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the bands are present, the sword deals an extra 2d6 force damage to any target it hits.

Additionally, once per turn when you hit with the sword while the bands are present, you can choose one of the following benefits to apply to your attack:

  • The target becomes vulnerable to the additional force damage dealt by the attack, provided it has at least one damage vulnerability
  • You gain resistance to all damage types until the end of your next turn
  • You cause a creature within 60 feet to regain hit points equal to the force damage dealt by the attack.

When you choose to use this ability, make a DC 5 Charisma saving throw. On a fail, you still manage to apply the benefit of your choice, but also take damage equal to the additional force damage dealt by the attack. Each time you use this ability after the first, the DC increases by 5. When you finish a long rest, the DC resets to 5.

If you roll a natural 1 on any warlock-related action while attuned to the sword, make a DC {{proficiency}} Charisma saving throw. On a failure, you are afflicted with a temporary confusion. You cannot take any reactions until your next turn, and on that turn you must pick whether to use your movement, action, or bonus action; you only get one of the three.

The bands last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Force, warlock, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

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