Weapon (mace), legendary (requires attunement)

This unorthodox mace seems to be comprised of two distinct parts. The primary part is a single continuous jagged piece of black obsidian. The secondary part is a large amount of melted mithral. The two pieces intertwine in a seemingly random pattern, making half a dozen or so long jagged spikes arrayed haphazardly across the mace.

You have a +3 bonus to attack and damage rolls made with this magic weapon. When you hit with it, it deals an additional 1d6 necrotic and 1d6 radiant damage.

This mace is also designed to ward off both Celestials and Fiends alike, dealing an extra 2d6 necrotic damage to celestials and 2d6 radiant damage to fiends.

This mace has 3 charges and you can use a bonus action and expend a charge to cast the darkness or daylight spells. This mace regains 1d3 charges daily at dawn.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Damage: Necrotic, Damage: Radiant, Damage: Necrotic, Damage, Combat, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2019 8:51:11 PM
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1/26/2020 4:00:32 AM
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1/27/2020 7:26:56 PM
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2/14/2020 7:31:19 PM
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5/9/2020 9:12:06 PM
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6/4/2020 7:49:45 PM
60
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37
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Item Tags: Damage Combat

Jonas42467

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