A crossbow on four legs.
Using a bonus action you can deploy the legs of the Ballista to gain some bonuses:
When deployed on 3/4 cover or less: Gives advantage on 1 attack of the player’s choice per round.
When deployed prone: Gives advantage on all attacks.
When moving with the legs deployed, you move at half speed.
Misfires on a 1 or 2.
If the weapon is damaged e.g. is on fire, then to repair it, a 10+X DC tinker’s tools check must be made, where X is the number of rounds the weapon has been damaged. The minimum roll for misfires also increases by X. If the weapon is damaged for more than 10 rounds, then it becomes unusable and must be repaired over a long rest. For example: the weapon spends 3 rounds on fire, after which it is extinguished. It now misfires on a 5 or below, and to repair it a DC13 Tinker’s Tools check must be made.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Ranged Weapon Attacks, Ammunition, Heavy, Loading, Range, Two-Handed, Push
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/9/2020 6:35:45 PM
|
4
|
1
|
1
|
Coming Soon
|
Comments