Weapon (glaive), very rare (requires attunement by a must have a strength of 17 or higher to wield this weapon )

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Does an extra 1d6 fire damage.

This Glaive has 7 charges and gains 1d4+1 at dawn. While holding it a magic illusionary crown appears on your head with horns equal to the number of charges left in the weapon. When you expend 1 or more charges the horns on the crown burn away with embers. You can us these charges to give out Commands

Execute- When you spend 1 charge you can command one willing creature that can see and hear you to attack another creature withing 5ft of it with its reaction. This attack 2d6 fire damage extra to the reaction attack.

Survive- As a bonus action you can expend 1 or more charges to grant temporary hit point equal to 5x the number of charges spent + strength modifier. Only works on a creator that can see or hear you.

Power- When you hit a target with the Glaive you can spend 2 charges to emit an aura of dominance all hostile creature with in 15ft radius must succeed a DC 17 wisdom save or be frightened of you the target creature has disadvantage. 

Alternatively, you can expend 2 charges to become a pillar of defense your movement become 0 you gain the following benefits till the beginning of your next turn:

Gain +2 to your AC and you can use your reaction 3 times till the beginning of your next turn but you can only use 1 reaction per event. When a creature within 10ft of you makes a attack against your or another target you can use your reaction to make an attack with this Glaive against the creature.

When you hit a creature with the Glaive the creature must make a DC 15 wisdom saving throw or the creatures speed becomes 0 till the start of its next turn.

Flaw – While attuned to this weapon you gain the flaw that you can only trust one person. Everyone else is a subject, threat or both. You and the DM determine how you trust. If you are attuned to this for than 24 hours your hot hotheadedness leaves your mind open to weakness and distraction. You are vulnerable to psychic damage and have disadvantage on (WIS)investigation checks. This affect can be removed with a greater restoration but not while attuned.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, must have a strength of 17 or higher to wield this weapon , Damage, Combat, Heavy, Reach, Two-Handed, Graze

Item Tags: Damage Combat

Ravenger72

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