Potion, common
A numbing agent commonly used by adventurer's. Being non-magical in nature it is a cheap, though crude, substitute for your standard Healing Potion. A typical flask contains enough for three doses.
When imbibed as an action, the character may use and consume one of their Hit Dice per dose consumed, healing a number of hit points equal to the number rolled plus their Constitution Modifier. A number of doses equal to your proficiency modifier may be consumed during a single action, assuming there are enough left in the flask. If the character consumes more doses than their number of remaining hit dice, the excess doses are wasted.
Notes: 25 gp per flask, Healing, Consumable
Previous Versions
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6/10/2020 8:29:02 PM
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6/10/2020 8:33:29 PM
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