This quarterstaff is made from master worked iron wood with a Large, oval Amber at the top. inside the amber you can clearly see the perfect remains of a Mousquito.
This quarterstaff has a total of 10 charges that can be uses as an action regaining 1d6+4 charges after at dawn. As an action the wielder can expend 1 or more charges to summon a dinosaur to aid them for up to a day or until it runs out of hit points. If the wielder summons a new dinosaur after the first the first will disappear.
1 Charge
Pachycephalosaurus
2 Charges
Velociraptor
3 Charges
Dilophosaurus
4 Charges
Stegosaurus
5 Charges
Therizinosaurus
6 Charges
Carnotaurus
7 Charges
Spinosaurus
8 Charges
Brachiosaurus
9 Charges
Diamantinasaurus
10 Charges
Tyannosaurus Rex
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Bludgeoning, Monk, druid, Versatile, Topple
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