Wondrous Item, legendary (requires attunement by a Cleric of Selune or a Divine Soul Sorcerer )

The Morning Star Aldan was created & wielded by one of Selune's most independent and audacious followers, Merlin. Merlin was a Divine Soul Sorcerer who came to Selune after a chance encounter in the woods that occurred as she left her devastated homeland following a terrible war that left her holding a secret. It has been said that only a follower of Selune who is also a child of Belialuin can truly unlock Aldan to it's exalted state.

Once attuned to a user, Aldan will float next to user within 5ft. It does not need to be carried, but can be if the user chooses to do so.

Dormant State: In it's dormant state, Aldan functions as a spell casting focus. Casting spells from Aldan bypasses the VSM requirements of any spell contained within Aldan. It holds 10 charges that will refill 1d4+2 expended charges at dawn each day. The user can cast the following from Aldan using the charges.

  • Bless: Cost: 1 charge. Action: You bless up to three creatures of your choice within range. (Range 30 ft)  Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. The user can Bless 1 additional target by expending an additional charge for each extra target. (CONCENTRATION, Duration: 1 minute No Longer required once Aldan is Awakened)
  • Aid: Cost: 2 charges.  Action: Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. (Range 30 ft) Each target's hit point maximum and current hit points increase by 5 for the duration.
  • Remove Curse: Cost 4 charges. Action: At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.

Awakened State: In it's Awakened state Aldan grants the user a +1 to all Cleric/Sorcerer Spell Attack/Save DC's, & grants advantage on Concentration saving throws. In the Awakened State, Aldan allows user to bypass Concentration requirements when casts the spells contained within Aldan. Aldan also gains 5 more charges for a total of 15 daily charges that regains expended charges at a rate 1d6+2 at dawn daily. Aldan awakened also gains access to the following spells:

  • Death Ward: Cost: 6 charges. Action: You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends. (Duration: 8 hours)
  • Greater Restoration: Cost: 7 Charges. Action: You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:
    • One effect that charmed or petrified the target
    • One curse, including the target's attunement to a cursed magic item
    • Any reduction to one of the target's ability scores
    • One effect reducing the target's hit point maximum

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Cleric of Selune or a Divine Soul Sorcerer

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