Armor (shield), rare (requires attunement by a An Artificer.)

Designed to protect Artificers in combat, the Artificer's Shield provides additional effects when infused. It has 2 charges that act as reaction effects and reset on short rest.

Enhanced Defense Infusion . You may use your reaction to reduce damage from a weapon attack by 1d10 + your Intelligence modifier + your Artificer level. (1d10+5+2)

Repulsion Shield Infusion . When you are aggressed by an opposing creature, you can use your reaction to push them away before the get the chance to attack. Whenever you use a charge to push an attacker up to 15 feet away, the attacker must make a DC 15 Constitution saving throw or be stunned until the end of your next turn.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: An Artificer.

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DarkLopunny

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