Staff (quarterstaff), rare (requires attunement by a Wizard, Sorcerer or Druid)

When attuned to wielder, grants a +1 bonus to Spell attack rolls and the wielders Spell Save DC.

Additionally, any spells dealing cold damage cast by the staff deal additional damage equal to the wielders casting modifier.

 

 

Notes: Damage: Cold, Bonus: Spell Attacks, Bonus: Spell Save DC, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Wizard, Sorcerer or Druid, Versatile, Topple

ThatDutchGeek

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