Weapon (maul), very rare (requires attunement by a creature who is proficient in martial weapons)

Banhammer is a squat maul with a head of polished iron. Small spikes adorn each hammerhead, reminiscent of a meat tenderizer. On a hit, you can force the target to make a Charisma saving throw (DC is 8 + your proficiency bonus + your charisma modifier). If the target fails, they take 2d6 bludgeoning damage and are banished to a harmless demiplane. While there, the target is incapacitated and time for them is stopped. There the target remains until Banhammer is used again, at which point the previously banished creature reappears in the space left unoccupied by the newly banished creature. If the target succeeds, they take 2d6 bludgeoning damage and are not banished. 

As a bonus action, the wielder may turn Banhammer into a battleaxe. 

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: creature who is proficient in martial weapons, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

jwsnyder

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