Weapon (greatsword), legendary (requires attunement by a good align character)

You gain a +X bonus to attack and damage rolls made with this magic weapon where X it's half your proficiency bonus rounded down

When you hit a dragon with this weapon, the dragon takes an extra 3d6 slashing damage. For this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

When you hit a draconic creature with this weapon, the dragon takes an extra 2d6 slashing damage.

Once per long rest, as an action you can invoke the sword's true name to unleash its might.

A torrent of blue energy flows from the blade forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 force damage on a failed save, or half as much damage on a successful one.
The Energy disintegrates objects in the area that aren't being worn or carried.

If a character with an evil alignment trys to atune with the sword they take 5d10 psychic damage insted.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Additional, good align character, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Avalon5

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