The armor shines like the sun providing a faint glow in dark places. The radiating heat is also enough to keep you warm in cold to fridged environments.
In addition to the light, upon an enemy body part making contact with the armor, they take 1d6 fire damage.
You may choose to overload the armor dealing 1d60 to all entities within a 20ft radius and 1d25 to its wearer. Once this happens the armor reverts back to mundane studded armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: After the ability is activated, the armor returns to its mundane state until it is recharged., Armor of the Sun - Requirement, good alignment
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