Wondrous Item, very rare

The Bag of Arming enables you to have an insane amount and variety of weapons on hand, depending on the table. As a bonus action, you can reach into the bag and pull out a weapon. Be warned though, for if used incorrectly, the bag loses all its magical properties. Only you may wield the items.

 

d100 table:

1: The bag loses all of its magical properties, and sucks all weapons and ammunition within fifty feet of it into its maw. It then combusts, destroying all within. Check with your DM to see exactly what gets sucked into the bag. (ex: a dragons teeth are weapons only if its been made into a dagger, or someone is wielding it, etc.)

2-20: You pull a dagger out of the bag

21-35: You pull out two handaxes

36-50: You pull out a +1 Mace

51-60: You pull out a lit Bomb

61-70: You pull out a +2 Heavy Crossbow and 20 crossbow bolts

71-75: You pull out a Rapier of Lifestealing

76-80: You pull out a Sunblade

81-85: You pull out a +3 Boomerang

86-88: You pull out a Frost Brand Short sword

89-90: You pull out a +3 Club

91-92: You pull out a +3 Quarter Staff

93-94: You pull out a lightning Javelin

95: You pull out a defender long sword

96: You pull out a holy avenger short sword

97: You pull out some salad tongs.

98: You pull out a flower of your choice

99: You pull out a pebble

100: You pull out a Gatling Crossbow (my Home brew)

 

At the next dawn, all weapons turn into a gray mist

JatMahal

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