Danilo Thann created this remarkable instrument while serving at the College of New Olamn.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC WIS saving throw or take 2d4 psychic Dmg.
You can use an action to play the instrument and cast 1 of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have Disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.
Additionally, these bagpipes allow for an unusual special enhancement to your sneaking. While playing, you and up to 8 allies within 30' gain a +10 bonus to your Stealth rolls. An eerie, bagpipe music is coming from "somewhere," but no one can quite pinpoint its origin.
Spells:
Fly
Invsibility
Levitate
Protection from Evil and Good
Cure Wounds (3rd Level)
Dispel Magic
Protection from Lightning
Notes: Requires attunement by a Bard
Previous Versions
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