You gain a +3 to attack and damage rolls made with this magic weapon.
The Tempest's Will: When you hit a creature with this weapon, that target takes an extra 1d8 lightning damage. If you are in the midst of a storm during combat, that damage increases to 2d8.
This item has up to 4 charges. You can use an action to expend 1 of its charges to cast one of the following spells at 3rd level, ignoring the component requirements of the spells
- Lightning Bolt
- Tidal wave (Xanathar's Guide to Everything, Page 168)
You can also spend a charge to use the Lightning Step special ability (outlined below)
The save DC for these spells is 17.
Lightning Step: Your body becomes lightning, and you are able to teleport to a location you can see within 200 feet. When you reappear, all creatures within 30 feet of you take 3d8 lightning damage (no saving throw)
The Ocean's Call: You can briefly summon Umberlee's power to serve you in a moment of need. As an action, select a point within 120 feet of you. At that point, Umberlee's wrath falls on any creature in a 15 foot radius column, stretching up 300 feet in the air. All creatures in that area must succeed on a DC 17 Dexterity saving throw or take 18d6 lightning damage and 18d6 force damage, or half on a successful save.
After using this ability, roll a d100. On a 0-95, the sword vanishes from this and all planes of existence. It cannot be reclaimed by any means including use of the Wish spell. On a 96-100, the sword remains, and you instantly regain the use of The Ocean's Call ability.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Lightning, Bonus: Melee Weapon Attacks, Finesse, Vex
Previous Versions
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