The Axe of Dathursy is a greataxe that the god was said to have wielded. It is very large and heavy, and is enchanted to freeze its enemies. It does 2d10 damage, with an additional 1d10 cold damage to undead creatures. The holder of the axe must roll a DC20 strength check in order to be able to hold the Axe of Dathursy. You only have to attune once to be able to hold the axe, and you get two tries. If unsuccessful, you cannot wield the axe.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Immunity: Cold, Bonus: Strength Attacks, wielder of the axe. They must attune it once in order to hold/wield it., Heavy, Two-Handed, Cleave
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