Barbarian only
1D12 ( extra D12 per every 4th level) +4hit (+6 when raging)
1D6 life drain (DC13 constitution save, half damage if saved)
1D6 random elemental damage (see chart below to determine)(DC13 constitution save, half damage if saved)
Weapon is evil and requires to feed on blood daily, if requirement is not met attacks with this weapon are made at disadvantage. A player with this weapon must make a holy offering or be blessed by a priest of a good God weekly or gradually be corrupted by this infernal weapon.
This weapon is sentient and speaks, it will attempt to incite violence. A player equipped with this weapon gets -2 to charisma rolls and suffers disadvantage when trying to peacefully persuade someone.
Player level total. Die. Elemental/drain die
1. 1D12. 1D6
4. 2D12. 2D6
8. 3D12. 3D6
12. 4D12. 4D6
16. 5D12. 5D6
20. 6D12. 6D6
Elemental damage type (D6 to determine per attack)
Roll type
1. Fire
2. Cold
3. lightning
4. Poison
5. Acid
6. Players choice
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Heavy, Two-Handed, Cleave
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