You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you deal damage with Atrophus, a tether is made. While tethered you regain 1d4 health each time you damage the target with Atrophus. The tether lasts until the target drops to 0 health or is more than 300ft from you at the end of your turn. You cannot heal past your max health with this ability.
Atrophus cannot tether to Ethereal Creatures, Skeletons, or Constructs.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, blood ritual. Lose 2d8 health and spend 1 hour working the blood into the bowstring. If the ritual is interrupted you must start over, losing 2d8 more health. Until attunement is complete you cannot regain the lost health., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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