Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment)

This magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the Angelic Blade. While carrying this blade you are immune to disease and have advantage on saving throws related to curses. 

You gain a +3 bonus to attack and damage rolls made with this weapon. The weapon deals a bonus 1d8 radiant damage. You land a critical hit on a roll of 18-20 when attacking a creature with an evil alignment. You have advantage on attack rolls against undead and fiends. 

The Blade is made out of Pure Silver.

The Angelic Blade has 10 charges that can be used to cast spells without a verbal or material component, The ability for casting spells from this weapon can be either Wisdom or Charisma. Any spell can be cast at higher levels for one additional charge per level:
No Charge Cost: spare the dying, light, cannot cast these if the blade has no charges.
One Charge: cure wounds, healing word, sanctuary, shield of faithprotection from evil and good.  
Two Charges: lesser restorationprayer of healing.
Three Charges: beacon of hopeDaylightmass healing wordremove curserevivify.
Four Charges: banishment.
Five Charges: greater restorationmass cure wounds.
Six Charges: heal.
Seven Charges: Regenerate.
Eight Charges: Holy Aura.
Nine Charges: True ResurrectionMass Heal.

Regains all 10 charges at dawn.

It is unknown exactly where these weapons come from but it is believed they come from one of the "good" planes of existence and are left behind by Angels and other divine beings when they visit the mortal plane. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, Bonus: Magic, Immunity: Disease, Advantage: Saving Throws, finesse, creature of non-evil alignment, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

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