Weapon (crossbow, hand), rare (requires attunement by a 24 hour attunement. Cannot be transferred.)

Artificial full leg. Use a bonus action to STOMP (weapon is not triggered by running, walking, or jumping). STOMP triggers throwing star launcher in shin. Shin launcher has 6 charges. Requires a SHORT REST TO RELOAD (leg must be removed in order to reload) 

As a concealed weapon, is not automatically surrendered in a situation where weapons are stripped. Opponents must pass a DC 15 perception check whenever the weapon is used in order to recognize the source of the throwing stars

Thigh compartment acts as storage and stores 12 throwing stars. Thigh and shin can be simultaneously loaded.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Piercing, 24 hour attunement. Cannot be transferred., Damage, Combat, Artificer, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage Combat Artificer

KathraUngart

Comments

Posts Quoted:
Reply
Clear All Quotes