Armor forged using layers of normal steel and steel imbued with psionic or arcane energy, creating distinctive patterns (see Damascus Steel). A caster must attune to the metal and must take one hour for every 20 lbs of metal needed, rounded up. For instance, chain mail weighs 55 lbs and requires 3 hours of attunement
Once forged, the armor will only respond to the person who attuned to the steel when forging, otherwise it is simply magical armor. It cannot be attuned by a different user
As a bonus action, the wearer can choose to change the appearance of the armor. This effect lasts for 24 hours or until the user is knocked unconscious or dispels it as a bonus action. The spell cannot affect the user itself to change height, weight, etc. The armor also takes on the physical properties of whatever it is turned into. For example, if it's appearance is changed from Plate to cloth armor, you lose any AC bonuses, and any penalties to speed or stealth. Ignore the middle clause to Disguise self. This spell requires only either Somatic and/or Verbal components to activate, by choice of the caster.
To discern that the armor is not what it appears to be, a creature can use its action to inspect the armor/clothing and must succeed on an either an Investigation or Insight check against your spell save DC
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: By a spellcaster, Stealth Disadvantage
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