Wondrous Item, rare (requires attunement by a Dawn the necklace at midnight in clear weather)

An ornate Amulet with the Zodiac symbols in a circle, as if they were numbers on a clock. When attuned to it, you can invoke the power of the constellations. If the effect of the sign is a spell and the caster has no innate spellcasting abilities, they use Wisdom as their modifier (a wizard could opt to use intellect, or a warlock can use charisma, etc). The effects of the signs last for 10 minutes, however switching effects will dismiss the previous effect. Activating a different sign uses a bonus action. The Amulet has 12 charges and regains 1d6 charges at dawn. The spirits of the signs offer the following powers:

Aries: The ram spirit allows you to use the Dash action as a bonus action for 10 minutes. You can use the Dash action as part of activating this ability.

Taurus: The bull spirit boosts your strength giving you advantage on all strength-based checks and saves.

Gemini: The twin spirits allow you to cast Mirror Image immediately.

Cancer: The sharp claws of the crap spirit empower your attacks. While the power is activated your attacks will crit on a 19 or 20. If you already have crit on 19 because of other bonuses, you can crit on an 18 as well.

Leo: The roar of the lion fills your allies with inspiration. Literally, you give bardic inspiration to up to 4 allies, including yourself if you choose. If they do not use the inspiration before you change signs, the effects are lost.

Virgo: The maiden spirit helps to tend wounds. You can cast cure wounds spell 3 times unless you change signs before casting.

Scorpio. The deadly poison of the scorpion spirit is in every one of your strikes. Any creature you hit with a piercing or slashing weapon must make a dc 15 saving throw or be poisoned for one hour. If they fail their throw by 5 or more, the creature is also Unconscious while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. While the poison attacks end when you change signs, it does not leave your victims.

Sagittarius: The archer's spirit allows you to cast Acid Arrow 3 times. The usual rules about changing signs preemptively apply.

Capricorn: The goat spirit allows you to charge your enemies. If you travelled over 20 feet on a turn when you land a successful attack on an enemy, you also knock them prone. It does not have to be a straight line, but you cannot double back to reach the 20 feet threshold. You can also knock down multiple targets if you move, attack, and keep going on the same turn.

Aquarius: The purity of the water spirit cleanses you or an ally of your choice of any diseases or poisons.

Piscis: You can move and flow in battle like the fish spirit in water. Any attacks made against you are with disadvantage.

Notes: Dawn the necklace at midnight in clear weather, Healing, Buff, Necklace

Item Tags: Healing Buff Necklace

Endtimer

Comments

Posts Quoted:
Reply
Clear All Quotes