Weapon (longsword), artifact (requires attunement by a Requires attunement by a non-lawful evil creature. )

This blade of black steel has one curved edge and one straight edge, making it look like a large cleaver of sorts. its hilt is straight black steel with a triangle shaped point on either hilt, and the pommel is shaped obsidian, the eight pointed wheel of the cult. The soul of a Balor, Azoll, is trapped within this blade, granting anyone who's soul is powerful enough and evil enough its power. This test of often deadly to those who attempt it. It requires one to spend a night with the blade pierced through their heart, during which their soul battles for control of the blade with Azoll. If they fail, Azoll eats their soul and the person dies, unable to be revived except through the wish spell. The ability to wield this sword is a sign of incredible power to demonkind, and generally signals a leader rising among the ranks of demons. 

This is a +3 Longsword with the Finesse property.  It is a sentient weapon with truesight 120 ft, Intelligence 20, Wisdom 16, and Charisma 22. The moment someone touches the sword, Azoll bargains with them to try to bond with the weapon. A non-lawful evil creature may choose to try to attune. Any other alignments must make a DC 21 wisdom save or be dominated by the blade.  His goal is to have as many people kill themselves seeking his power as possible. He hates anyone who can successfully wield the sword and attempts to get them killed with his advice, but he does not have the ability to stop any of the sword's benefits listed below and will otherwise follow the commands of the wielder. 

The wielder of this weapon resists fire and poison damage. 

Swirling Fire: As a free action or part of the action of drawing this sword, the wielder of this weapon can activate a fiery aura that swirls around them constantly, causing 2d6 fire damage damage to any creatures of their choice within 10 feet of the wielder at the end of their turn.

Balor Blade: On a hit, this sword deals an additional 2d8 lightning damage. It critically strikes on a 19 or 20. 

Whip Form: Once per round, the wielder can transform the blade into a whip of flames with a range of 30 feet when attacking. On hit, the whip deals an additional 3d6 fire damage instead of 2d8 lightning damage. A large or smaller target hit by the whip must make a DC 20 Strength saving throw or be pulled up to 25 feet toward the wielder. 

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Melee Weapon Attacks, Damage: Lightning, Resistance: Fire, Resistance: Poison, Requires attunement by a non-lawful evil creature. , Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2020 4:09:40 PM
19
1
--
Coming Soon
BoJ3nkins

Comments

Posts Quoted:
Reply
Clear All Quotes