Weapon (rapier), legendary (requires attunement by a Fighter, Paladin or Rogue. Stand beneath the blue sky for an hour, holding the rapier above your head.)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, while you hold the rapier, You can use a bonus action to cast the spell levitate on yourself. You can use this feature twice before needing to complete a long rest. 

While you are attuned to this weapon, while you hold the rapier, your speed is increased by 10 feet.

A creature hit by this weapon must succeed on a DC 15 Constitution saving throw or be blinded for 1 round

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Fighter, Paladin or Rogue. Stand beneath the blue sky for an hour, holding the rapier above your head., Damage, Combat, Warding, Finesse, Vex

Item Tags: Damage Combat Warding

Knightrouz

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