Weapon (greatsword), very rare (requires attunement)

This large two-handed sword has a gap down the centre of the blade, one half of it is a bright, platinum metal with jagged protrusions and rough draconic runes carved into it. The other half is a pristine black metal with delicate celestial script and a razor-thin edge.

You have a +2 bonus to attack and damage rolls made with this magic weapon. 

In addition you gain the following benefits:

  • You can speak and understand Celestial, Draconic, and Infernal.
  • You can cast the Scorching Ray spell from the weapon (DC 13). Once used, this property can't be used again until the next Dawn.
  • You can use a bonus action to speak Bahamut's Maw command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits and neutralizes any immunities and resistances until the end of the target's round.. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
  • NOTE:  If the sword is ablaze against a demon of fiend, it deals an extra 2d10 fire damage and neutralizes any immunities and resistances until the end of the demon or fiend's round.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Fire, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

GadgetJoseph

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