Staff, very rare

A staff recovered from an ancient ruin. It has an elegant, yet simplistic design, formed from a strange amber colored glass. The entire staff is present, however there is a large crack that runs 1ft down the shaft from it's crown.

While wielding the staff, you have a +1 bonus to your Armor Class.

The staff has 7 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: Mage Armor (1 charge), Shield (2 charges). No components are required. 

Antimagic Field (5 charges) may be cast by anyone attuned to the staff.

Unless you can cast Antimagic Field yourself, the staff will become more damaged when cast. After casting Antimagic Field, reduce the total number of charges the staff can have by 1d4.

The staff regains 1d4 + 3 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.

The staff regains 1 less charge each day for each point of damage caused by casting Antimagic Field.

Notes: Bonus: Armor Class, Buff, Warding

Item Tags: Buff Warding

Esc4pade

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