Armor (half plate), legendary (requires attunement)
You have resistance to necrotic damage while you wear this armor.
Also, as an action you can cause the armor to emit sunlight to a range of 30 feet bright light, and 30 feet dim light for 1 minute. This ability recharges at dawn daily.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Resistance: Necrotic, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage
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Posted May 10, 2024This is definitely a cool concept, I think its rarity is high. As is I would probably classify it as rare or maybe even uncommon.
If you want to keep it as legendary, you could add on a +1 or +2 bonus to Armor Class and probably allow the sunlight thing at will. Maybe also give the wearer darkvision out to 120 feet, or increase darkvision by 60 feet if they already have it, and let them see in magical darkness while they're wearing it? And lastly, maybe give a free cantrip like Sacred Flame or Light, or even a few castings of Guiding Bolt without requiring a spell slot (make sure to clarify spellcasting ability, or clarify that the wearer chooses the spellcasting ability when they attune to the armor if you don't want to force them to use a specific stat).