Weapon (scimitar), very rare (requires attunement by a fiend or a creature descended from a fiend)

Owned by the cowardly demigod Raxivort, this weapon has a personalized iron hilt, which features various Abyssal curses and a fiery blue hand, Raxivort's symbol. The curved blade is imbued with a fiery and necrotic mixture that leaves lasting wounds. The sword pulses with a dim black and orange light that covers the entire blade.

You gain a +2 to attack and damage rolls made with this magic weapon. It has the following additional properties.

 If the target is a creature other than an undead, demon or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an abyssal wound. Each time the wielder hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6) (No saving throw for any attack after the first attack).  Any creature can take an action to stanch the wound with a successful DC 16 Wisdom (Medicine) check. The wound also closes if the target receives magical healing that regains 15 or more hit points.

 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: fiend or a creature descended from a fiend, Finesse, Light, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2019 11:32:20 PM
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6/23/2020 6:23:51 AM
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Uncle_Phil

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