The Astral Arm has 5 charges to cast the following spells. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your innate spellcasting modifier and spell save DC: catapult (one charge per spell level), [Tooltip Not Found] (one charge per spell level), pulse wave (three charges).
You can also use an action to cast the following cantrips from the arm without using any charges: shocking grasp, gust, mage hand.
The Astral Arm regains 1d4 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the arm releases a wave of magnetic energy, losing all its magical properties forever.
Notes: character missing an arm, which this item replaces, Control
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