Weapon (longsword), artifact (requires attunement by a Paladin)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Pronounced "Ash-tree-uh" but after her question is answered by the player, she says she prefers to be called "Ash".

Immortal No Longer- If a god is slain by this weapon, instead of receding to their plane of existence, Ashtrea consumes the god's soul, and destroys it. There is no way to undo this, not even by a wish spell. The only way to prevent this would be to somehow reverse time, and stop the god from being killed with Ashtrea.

Sentience- Ashtrea is a sentient neutral-good weapon, with 10 intelligence, 14 wisdom, and 16 charisma. It communicates in a telepathic radius, which it can lengthen or shorten up to a maximum of 80 feet, and has darkvision for 120 feet. It can 'hear' both orally and telepathically. She will likely come into conflict with an evil player of any kind.

Personality- Ashtrea's voice can only be described as that of a cheery, sisterly figure. She has one goal--to slay Ylladon. After a player attunes to her, she asks them one question as a test. She simple asks "What do you believe in?" Depending on how they answer, she will support them differently.

When unsheathed, the player may speak the phrase "Bless be to Eldath", at which point Ashtrea emits 60 feet of godly light and 30 additional feet of dim light.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Paladin, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

EchoXan

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