Armor (plate), legendary (requires attunement by a Ability to wear armor )

Human gut and Leather Lamellar armor Max +2 dex

+1 Enchantment

Ghasts and Ghouls become fanatical in combat and can not be turned.

Grants proficiency in all weapons or a+2 to damage if already proficient.

Armor radiates a Ghasts stench 10’ radius Con save DC-16 disadvantage to all rolls

Ghoul touch 3x daily DC-16 paralysis 1d4+4 rds 

Rage 2x day

Summon 1x weekly 2d12 Ghouls and 1d4 Ghasts 

 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Proficiency: Simple Weapons, Proficiency: Martial Weapons, Bonus: Armor Class, Ignore: Heavy Armor Speed Reduction, Proficiency: Heavy Armor, Ability to wear armor , Str. 15 Required, Stealth Disadvantage

Effexors

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