Weapon (club), rare

This enchanted club has 3 charges. When you hit a creature with this club, you may expend one charge to attempt to stun the target. The target must succeed on a DC15 Wisdom saving throw or be paralyzed for the next 1 minute. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the target is no longer paralyzed.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Light, Slow

Geragette

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