Armor (plate), artifact (requires attunement)

Forged in Sky Home, this armor bears the powerful magic of the Djinni Baal, Arbiter of Akadi, and grants a variety of abilities. It is a gift imparted by the Genie Patron Baal, and can only be worn by the recipient. While worn, it has no weight. This armor can have a maximum of 3 Charges, and recovers 1d4 - 1 charges every third dawn. The recipient of the gift must be at least a 9th level Warlock to don this armor. Donning the armor costs 1 charge and has a duration of 1 minute. You may don the Baal's Tempest while wearing another suit of armor, as it will be temporarily replaced, and will return to normal at the end of the duration. If you are attuned with Baal's Tempest, you are proficient with it, even if you don't have heavy armor proficiency. At the end of the duration, the effects cease and Baal's Tempest magically doffs to an unoccupied space next to you. If there are no charges, Baal's Tempest cannot be worn or used. 

Vitality of the Genie: You have a +1 bonus to AC while wearing this armor. You are resistant to Lightning damage. Despite being Heavy Armor, the magic of the air elementals, rewards agile beings. This armor adds your DEX modifier (Max +2) to your AC, but you are unable to use a shield while wearing Baal's Tempest.

Eye of the Storm: If you have a flying speed, double it. If there are multiple sources granting you flying speed, choose the highest. While flying, you do not provoke opportunity attacks. Storms form around you, in a circle with radius of 1 mile. Strong winds and loud thunder persist for the duration. 

Noble Spark: Melee weapon attacks and unarmed strikes deal a bonus d4 of lightning damage. This damage die increases when you reach the 12th Warlock level to a d6, and again at 15th Warlock level to a d8. 

The following abilities each require the recipient to be at least Warlock level 15 and add one extra level of exhaustion to the constitution saving throw at the end of the duration. You may choose to activate them upon donning Baal's Tempest:

Djinn's Conduit: Melee weapon attacks and unarmed strikes deal a bonus d10 of lightning damage, instead of the damage die granted by the Noble Spark trait.You can cast Lightning Bolt once on your turn without using a spell slot. You are immune to lightning damage.

Akadi's Spear: When you roll lightning or thunder damage, you can deal maximum damage, instead of rolling. 

When the duration ends, make a DC 15 constitution saving throw at disadvantage, gaining one level of exhaustion and on a fail, no level on a success. If the extra abilities were used, repeat the saving throw for each trait used, increasing the DC by one for each (Max DC 17).

*To be destroyed, Djinni Baal must either remove the power directly or die, and then the armor must be cast in to the forges of the Efreeti and smelted for 1 year.*

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Lightning, Bonus: AC Max Dex Modifier, Melee Weapon Attack: Lightning, Bonus: Speed (Flying), Immunity: Lightning, Exhaustion, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

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