Weapon (battleaxe), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic axe. The axe deals an extra 1d6 necrotic damage to creatures that aren’t constructs or undead. If you reduce such a creature to 0 hit points with an attack using this axe, you gain 10 temporary hit points.

This axe is forged dark tarnished metal, and always feels slightly chill to the touch as if it is drinking in any ambient heat. This plain unadorned weapon is ancient, and has been passed down always through combat or as spoils of battle. For any barer who keeps it long enough the odd hungry air that emanates form the weapon becomes almost comforting, and in the midst of battle the weapon almost seems to bolster its wielder.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Necrotic, Versatile, Topple

tomkpn

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