Weapon (club), very rare (requires attunement)

You gain +2 bonus to attack and damage rolls made with this magic weapon. This weapon has 6 charges and regains 1d4+2 expended charges each day at dusk. While holding the club, you can expend 1 or more of it charges to cast one of the following spells from it (save DC 15): Speak With Dead (Two Charges) and Spirit Guardians (Three Charges). 

Spectral Warrior: Once on your turn when you hit a creature with an attack using the club, you can choose to summon a spectral warrior from the weapon. Until the start of your next turn, that creature is haunted by the warrior. That creature has disadvantage on any weapon attack it makes against you until the start of your next turn. This property has no effect against undead creatures.  

This ancient weapon is crafted from a strange black wood that is inscribed with runes that glow a dull blue/green light. One would swear you could hear monotone whispers coming from this weapon when sitting in complete silence. 

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Melee Attacks, Light, Slow

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