You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit an aberration with this weapon, the aberration takes an extra 3d6 slashing damage.
This weapon can be thrown as a bonus action and return to the hand of the user.
On every attack that hits add the damage to a pool. This damage can be used by the wielder on their next attack. Ther is no limit to the amount this can be used in combat but the numbers in this pool cap at 45 until all of the pool is drained. Once the pool is tapped into it will not gain any more points until it is at 0.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Additional, The night this weapon is picked up the user will have visions of those who used it before. They will be forced to prove their strength in a fist fight and win against all of them. If they loose one fight they wake up the next day and the sword is stuck in its sheath. They will be able to try again 2 more times before they are deemed unworthy and locked out forever., Damage, Combat, Heavy, Two-Handed, Graze
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