You have a +1 bonus to attack and damage rolls made with this magic weapon.
If the player AND character yell "Sneak attack!" before rolling to hit, they may expend a charge to make the attack roll with advantage. If the roll would normally be made at disadvantage, the character may instead expend two charges to turn the disadvantage roll into an advantage roll.
The cry of "Sneak attack!" is heard by any beings capable of detecting sound within a range of 120 feet. At the DM's discretion, this range may be reduced by walls/doors or extended by echoing caverns, and so on. 120 feet is a guideline, not a hard rule.
These abilities cannot be used if the character is incapable of yelling "Sneak attack!" either from magical or non-magical effects.
The charges are replenished at dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Rogue, Damage, Combat, Finesse, Light, Thrown, Nick
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