Armor (plate), artifact (requires attunement by a Wearer must be a Divine Spell Caster dedicated to the Aeothi Religion to attune to it.)

This armor is gleaming metal accented with brass and leather.  The falling star of Ae'ot is seen affixed to the shoulder straps, as points to hook a cape.  It includes a red cape and white star emblem, a helmet and matching chainmail to wear under it along with padding.   The wearer can the abilities of the armor by pulling the energy from the holy symbols on the armor. drawing out pure light to serve it's master.

 

Wearer Can cast Protection from Energy as a 3rd level spell.  After you cast the spell roll a d6.  On a roll of 1-5, you can’t cast it again until the next dawn. 

Wearer Can cast Daylight as a 3rd level spell.  After you cast the spell roll a d6.  On a roll of 1-5, you can’t cast it again until the next dawn. 

Wearer Can cast Spare the Dying, as an action

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Wearer must be a Divine Spell Caster dedicated to the Aeothi Religion to attune to it., Str. 15 Required, Stealth Disadvantage

Siefer

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