Weapon (dagger), artifact

You can with this dagger teleport up to 15 ft. 2 times pr. long rest. You can choose to either stay the place you teleported to, or, after 3 seconds, teleport back to the place you where when you teleported. 
This feture is great in battles. If you teleport out of an enemy's field of vision, you'll get:
+Advantage to hit
+2d10 surprise damage
You can sneak-attack with the dagger

The dagger always has:
+1d4+5 damage

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Melee Weapon Attacks, Finesse, Light, Thrown, Nick

Goodexe

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