Armor (shield), artifact

throw-able shield that always returns to arm that threw item. poisonous Spikes attached to outside of shield

AC 13

when thrown, 1d6 that if you roll a 6 it inflicts consistent poison damage,

poison damage 1d4 every turn, must make a constitution save to stop initial 

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

AnzarCang_TheBrave

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