Armor (shield), artifact
throw-able shield that always returns to arm that threw item. poisonous Spikes attached to outside of shield
AC 13
when thrown, 1d6 that if you roll a 6 it inflicts consistent poison damage,
poison damage 1d4 every turn, must make a constitution save to stop initial
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
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