The staff has 10 charges. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical staff.
Resistances. As a bonus action, you can expend 2 charges to gain resistance to either bludgeoning or piercing damage for 10 minutes. Once you use this ability, you cannot use it again until the next dawn.
Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: awaken (5 charges), barkskin (2 charges), entangle (1 charge), plant growth (3 charges), speak with plants (3 charges), transport via plants (6 charges), or tree stride (5 charges).
Notes: Bonus: Magic, Bonus: Spell Attacks, spellcaster, Creation, Control, Communication, Detection, Warding
Previous Versions
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7/9/2020 6:38:08 AM
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