Weapon (dagger), very rare (requires attunement by a Priest, Priestess, Necromancer, or Witch of the Church of Bane or The Court of the Black Veil. )

To make such a sinister weapon requires the blade to perform the act of murder against a goodly soul. After the act, the tainted blade is brought to a dark priest, or necromancer, who conducts the Rite of Butchery, using twisted magic to fuse the blood from the murderer into the steel of the blade, creating a vile weapon used only by high-level servants of Bane. 

If a goodly aligned creature tries to use the blade, it is nothing other than a normal dagger. If a goodly aligned creature tries to attune to the blade, the creature must make a DC 18 Charisma save. Upon failure, the creature is overcome by self-loathing and makes an attempt to take its own life. The attack is always successful, causing 8d4 piercing damage and 4d4 psychic damage. 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Necrotic, Speed Reduction: Impose, Priest, Priestess, Necromancer, or Witch of the Church of Bane or The Court of the Black Veil. , Damage, Combat, Cursed, Bane, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat Cursed Bane

Dreamwinter

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