Ashfall is a pitch-black sword with a long thin blade, it s sheathed in a steel sheathe and held there with two interlocking clasps. If unsheathed, the immidiate area of the blade is deeper with color, and black ash flows endlessly from the sword. Anything slashed by the blade loses a bit of its color.
If an Evil-aligned character sees the sword, they must make a DC 15 wisdom saving throw, if the character fails this saving throw, they are compelled to unsheathe the weapon and he then enters a frenzy and tries to kill anyone in their surroundings, if they succeed in killing everyone they then impale themselves through the chest.
If a Good-aligned character sees the sword they must make a DC 15 wisdom saving throw, if they fail they feel repulsed and nausiated by the sword, this effect ends automatically if they hold the sword.
Any Neutral-aligned (Good and Evil spectrum) character feels confusion at the sight of the sword.
If a creature is immune to charm effects then nothing happens when they see the sword.
The sword is slumbering, but it craves evil.
When an attuned creature first unsheathes the sword and every 3 rounds thereafter, it must sacrifice one of the following: Spell slot, Ki point, Channel divinity use, or Hit die. If nothing of the mentioned is available, the sword sucks the life of its owner, the owner takes 2d6 necrotic damage every 3 rounds with the sword unsheathed.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, Any one, attunement is instantaneous., Damage, Combat, Versatile, Sap
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