Spurs come in pairs and may be equipped to arms, legs or one of each.
An animal who makes an attack with a limb a spur is equipped to have +1 to damage rolls. Target must make a Constitution saving throw (DC 9 + Con, no proficiency) if the attack hit. On a failed saving throw target begins to bleed take 1 bleeding damage each turn. Bleeding status can stack on one target up to the users Strength or Dexterity score, which ever is higher.
A bleeding creature may use a bonus action to attempt to stop the bleeding (Dc 10 + each stack of bleeding). Each successful save removes up to two stacks of bleeding.
**Spurs vary from creature to creature. Spurs cost 100gp and an additional 100gp per creature size above or below medium size.**
Tiny - 300gp
Small - 200gp
Medium - 100gp
Large - 200gp
Huge - 300gp
Gargantuan - 550gp
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage, Combat, Finesse, Light, Thrown, Nick