Armor (leather), very rare (requires attunement)

This skull cap, although made of leather, like many others differs in that they ear covers are made of cured hide that has been hardened to protect the ears of the wearer.  The result of this is two-fold, first, the wearer gets a +1 to their Armor class as well as the following bardic benefits.

Once a day you can choose one of the following:

1. Inspiration - The character wearing the skull cap can take one inspiration die (D4).  Once within the next 10 minutes, the wearer can roll the die and add the number rolled to one ability check, attack roll or saving throw it makes.   Note the wearer can wait until after they roll a d20 before deciding to use the barding inspiration but must decide before the DM says whether the roll succeeded or failed.

2. Rest - the wearer can request soothing music to play to assist in recovery from wounds during a short rest. If the wearer or those immediately either side of you expends one or more Hit Die during the short rest each regains 1d6 extra Hitpoints.

3. Awareness - The character wearing the skull cap can take one awareness die D4, against any perception and or investigation roll.

Else, the wearer can have the helmet play tunes of any type at any time, with no effect on normal gameplay.

The ‘Charge’ resets each morning.

 

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: Bonus: AC Max Dex Modifier

andrewfriar

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