This Item is a +2 mace
This Mace has a handle made of ebony wood accented by a silver pommel and two blue leather straps that wrap up its length. the head of this hammer resembles a keystone and has Celestial writing along its faces, that read: "Hear my shout and cower." and "See my strike and flee."
all of this item's abilities share charges. This item has 5 charges and regains all 5 charges after a long rest.
Storm Lord's Retribution: As a Reaction after you are hit by an attack, you may force the Attacker to make a DC: 14 strength saving throw. On a failed save the target takes 2d10 lightning damage and cannot take any actions during its next turn. on a successful save the target takes half damage and is unaffected. This ability costs 1 charge.
Healing Rains: As an Action, you can summon rain clouds that Heal any 4 creatures for 2d8 + casters spell ability modifier, targets heal for an additional d8 if it's raining. This ability costs 2 charges.
Thundering Resolve: As a Bonus Action, you can imbue the power of Kord in yourself or an ally within 30ft. while imbued any hostile creature within 5ft of the affected target must make a DC: 15 constitution saving throw or be knocked away 20ft. additionally, the affected target gains 20 temporary hit points. this ability costs 3 charges.
Lightning Bolt: As an Action, you can cast the spell Lightning Bolt. This ability costs 1 charge. you may increase the number of charges consumed to increase the level of the spell.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Cleric, Paladin, Sap
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