After you kill a creature with this weapon, you may immediately take another turn. On a turn granted by this ability, you may use a bonus action to play a quick diddle on the Banjo, forcing all creatures of your choosing in 60 feet to make a DC 18 Wisdom Saving Throw. On a failure, all effected creatures are frightened of you, and all attacks made with the Banjo have advantage on said creatures. This effect lasts a minute. Critical hits with this weapon deafen a target for 1d4 minutes.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Bludgeoning, by a bard, Heavy, Two-Handed, Graze
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