Wielded by the greatest followers of the Storm Lord, Azmarath is known for its savage power. Bludgeoning and tearing apart its enemies, it leaves the carcasses barely recognizable by their death. The truly adept with the weapon have found the ability to summon crackling lightning from the staff, allowing them to heap more damage upon their enemies. The weapon appears as a long, 6-foot staff, with lightning iconography and arcane runes decorating its surface(s).
With the use of one charge, Azmarath can be sheathed in lightning, for up to 1 minute. On a hit, the lightning causes an additional 1d6 damage, and causes disadvantage on the target's next Attack roll. On a miss, a small bolt of lightning leaps from the staff, and causes damage equal to the users WIS modifier. Azmarath carries a maximum of two charges.
To refill charges, the user must petition to the Storm Lord for a fraction of his power. Upon a successful DC18 WIS save, a bolt of lightning comes from the sky refilling the staff; on a fail, nothing happens.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Bludgeoning, Melee Weapon Attack: Lightning, Requires Attunement - User must have 'Good' alignment, Versatile, Topple
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