You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a target on a 19 or 20 with this weapon you cause a bleeding effect that deals 2d4 on the start of the targets turn. If the target beats a CON 15 save at the end of its turn the bleeding stops.
If the target does not have blood they are immune to the bleed effect.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Slashing, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick
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